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Old Aug 10, 2005, 05:26 PM // 17:26   #141
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Quote:
Originally Posted by Charcoal Ann
would you consider a lvl 11 char in the ascalon Arena cheating?
Wearing Droknars?

Yes.
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Old Aug 10, 2005, 05:27 PM // 17:27   #142
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no just 11 in ascalon stuff
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Old Aug 10, 2005, 05:34 PM // 17:34   #143
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Quote:
Originally Posted by Charcoal Ann
no just 11 in ascalon stuff
Now you lost me. 11 is the approximate range of people in Ascalon (maybe slightly higher than average), so why would that even be considered cheating?
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Old Aug 10, 2005, 05:39 PM // 17:39   #144
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highest lvl in that arena is 10 but i lvl'd up in battle... some didn't like it.
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Old Aug 10, 2005, 06:40 PM // 18:40   #145
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Rushing might not be bad for people who have completed the game, but it does screw things up for people who first started playing. Rushing won't do much for them, as it costs about 3k to get rushed and it costs 7.5k for the Droknar armor, along with alot more for the materials to craft them. However, it does screw up all the missions in between. It makes it very difficult for a new player to find any groups because nobody is repeating any of the missions, and a large percentage of the players in any district at a given time isn't even looking for a party to play with (it would be cool if they had a district for people looking for PuG), they are content with speeding through the missions that gives skills are rewards with their Droknars armor and hench.

EDIT: I'm not saying that all the people who have already beat the game should be forced to grind through everything again, but make it so that it is rewarding to grind through everything again so people wouldn't mind doing it.
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Old Aug 10, 2005, 07:08 PM // 19:08   #146
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Quote:
Originally Posted by noblepaladin
Rushing might not be bad for people who have completed the game, but it does screw things up for people who first started playing. Rushing won't do much for them, as it costs about 3k to get rushed and it costs 7.5k for the Droknar armor, along with alot more for the materials to craft them. However, it does screw up all the missions in between. It makes it very difficult for a new player to find any groups because nobody is repeating any of the missions, and a large percentage of the players in any district at a given time isn't even looking for a party to play with (it would be cool if they had a district for people looking for PuG), they are content with speeding through the missions that gives skills are rewards with their Droknars armor and hench.

EDIT: I'm not saying that all the people who have already beat the game should be forced to grind through everything again, but make it so that it is rewarding to grind through everything again so people wouldn't mind doing it.
The cash bit I can agree with, but the rest simply doesn't make any sence to me.
PuG are the same weither or not the player has rushed to Drognars, The don't get any level advancement by getting the extra protection. They still may want to do the missions just like any other player, but with better defence.
Better armour doesn't protect you from poison arrows, imaginary burden and a vast majority of other skills used by the NPC enemies, if anything it reduces damage abit from physical and elemental attacks but it doesn't stop you getting hurt.
People have always speeded through missions thats just the way some people play and nothing to do with forge runners.
The only think that can be seen as negative it those that do the run just to PvP in the low level arenas.
As it stands you have to do some of the later missions anyway if you want to access areas such as tombs.
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Old Aug 10, 2005, 08:31 PM // 20:31   #147
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It is not cheating, because there is an obvious clear path to follow. That is not exploiting the game in anyway. Maybe the devs intended this? Because after all there is a trail leading from one to the other. It takes skill, and the right skill set in order to be able to run.
This is probably the most logical thing I've heard in this thread. Why would the game developers have put that trail there and not expect people to use it?

The arena argument is just a tad messed up... NO ONE is going to get Droknar's Armor before they "graduate" from the Ascalon Arena, even if run. The only other arena in which it MIGHT be relevant is the Shiverpeak Arena for levels 11-15. Obviously, you don't want to fight in arenas at the lowest level allowed... you'll get stomped by the higher leveled people. So that means this argument is valid for people levels 14-15. That's a rather insignifigant fraction of the players. As soon as you become level 16, you lose the right to complain (as you'll be battling PvP characters in top armor anyways). If you're level 13, you'd probably lose in the arenas anyways.

What did I do? My first character was in fact run to Droknar's forge. GASP! Then I noticed the rediculous prices on the armor. Ten times what you pay in Ascalon City for the half as powerful armor. So I went back to Kryta and played through the missions. Not only did I get the money and the materials, but I also got XP and Skills that I found very useful.

So the end result? I had Forge armor for the Ascension missions. Spiffy, no? Cheating, no? Oh yeah, and I managed to save some money by not spending it on the "not as good" armor in Kryta.

I see no problem with the Forge run.
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Old Aug 10, 2005, 08:36 PM // 20:36   #148
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it is very doable to get the forge armour before lvl 10. i have seen lvl 3s in both droknars and in the arena. usually they brag... a lot
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Old Aug 10, 2005, 08:37 PM // 20:37   #149
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hmm forge rushers arent stupid they are only trying to make a lifing hehe
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Old Aug 10, 2005, 08:48 PM // 20:48   #150
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The first time I played the game I didn't pay a forge runner becuase I wanted to try the whole game without cheating at all, and yes, I feel that if you do it your first time playing it's like playing a game the first time through with a mild form of a game shark.

But when i start a new character, I want to get forge armor the first thing. I want to get it done and over with. I want to be able to not HAVE to spend all that time and money to buy three seperate sets of armor that I will never use again.

I want to be able to go to Droknar's forge and sell silver dye to people who will say "ill by 4 50 gold" or some such.

I mean, really, with superior monk runes being 50k+ who wants to spend 20k+ on armor?
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Old Aug 10, 2005, 09:26 PM // 21:26   #151
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IMO,all they need is a armor restriction on the lowbie arenas.not meaning to offend anyone,but unless this is your first time pvping,you shouldnt even be in the lowbie arenas.all that shows is that you arent good enough to win against people who have skill.
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Old Aug 10, 2005, 10:04 PM // 22:04   #152
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You don't need to remove the run, you just need to put a level requirement on armor so people can't go back and grief in lower level arenas. It's not like you need the armor to make the PvE game easier to gather skills... its already pathetically easy.

I don't care if people say the lower arena areas don't matter... they're there to have fun in PvP... PvP is not just about earning Fame, its also about having fun. Nerf the loophole that allows someone to grief others.
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Old Aug 10, 2005, 10:04 PM // 22:04   #153
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I have to admit I paid a runner to run my 2 level 20 char. to DFto just check out the armor.I have yet to do my ascention missions want to do it with good group.I am in process of rebuilding my guild afeter loseing 3 officers to a fromer guildie becuase I told one of them a level 14 no at getting DF armor as he oly made his way to Beacons.He was leader of another guild and brought him into mine with no ?s.What he needed is to get his skills for the most part anyway it seems I spend my time helping guildies but now I am very wary about this.I don't see problem with an unascened level 20 player getting DF armor or 19.If I was playing in the arenas and sawa level 12 with DF armor and let say an elite skill then I am leaving.I have seen a level 9 with an elite skill.
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Old Aug 10, 2005, 11:47 PM // 23:47   #154
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OK, let me tell you a little story about me and Guild Wars... I am one of those players that you could call "dedicated" - maybe even "addicted"

I played all the way though the game with my first Wa/Mo and it was great fun and took a long time. Then i played through the whole game on my second char, a Mo/Me - it took less time but was more fun. This is the character I still play most of the time (in PvP & PvE).

Then I stepped from Pve to PvP and noticed not only how different from PvP the gameplay was but also how versatile all the different classes are - and i was hooked. I decided that i needed an Ele - so i created one, played through the tutorial, reached Post-Searing at level 6. I went through all the missions up to Lion's Arch and then a friend of mine suggested that we could fight our way from there via Temple Of the Ages to Sanctum Cay and skip all the Kryta missions. We did it and reached Sanctum Cay at level 13 and -60% death penalty... but we had a great time! We even did Sanctum Cay with henchies then and went to Augury Rock.
Of course nobody there wanted to invite a (by then) level 14 Ele/Mo. So I went back, got armor from the crafter outside of Sanctum Cay (best armor before Droknar's) and did all the normal missions and quest just so i could do the ascension missions at level 20.
I completed the game and still enjoyed it as much as with my first character.

The I created a Ra/Mo and for the first time hired a rusher to get me (level 6) from Beacon's Perch to Droknar's Forge. There I bought the armor and some skills and captured Poison Arrow in Witman's Folly. Then I went back to Beacon's and on to Lion's Arch. From there again to Sanctum Cay - this time without dying even once. By then I knew the game dynamics so well that I went to all three desert missions with henchies and completed Elona Reach and Dunes Of Despair with henchies. Ruined gameplay experience because of rushing?!? Man I never felt better playing Guild Wars than at that moment when I beat Elona Reach as a Beastmaster Ranger on level 16 with henchies only! I still needed human help for Thirsty River but found a group that took me when I told them that I had beat the other two missions already.

Next character: I didn't play the warrior for one minute since I bet the PvE part with it so i deleted it and created a Ne/Mo. Reached Droknar's at level 6, sanctum cay at level 11, Augury Rock at level 12. Then I did something that changed gameplay for me forever - I advertised for a low level group: "Building low level group for players who got here by pure skill - only level 17 or less!"
It took me about an hour to get the group up but then we (6 low level players - monk was only level14!) went to every outpost and mission place in record time and beat Elona (including bonus) and Dunes (without bonus) on first try. Sadly two of them had to go then and one was the monk. Don't think I have to elaborate on how 4 low lovel players didn't find another ele and a monk in Thirsty River
I completed the mission and bonus on the next day with my guildmates without anyone ever dying.

Two days ago I bought a second copy of Guild Wars because I once again ran out of character slots... Now I have a new warrior who is about 24 hours old now (real time, not playtime), level 12, wearing Droknar's Armor and ready for the fight from L.A. zu Sanctum Cay tomorrow.
I can't stay the missions like The Wilds or Bloodstone Fen - but trying to get ascened as fast as possible is still alot of fun to me.
Next mission will be to get a level 1 character out of Pre-Searing, run him/her all the way from Ascalon to Beacon's Perch (without any missions), get rushed to Droknar's, reach Ascension (all 3 missions done) at level 10.

So did rushing to Drokanr's ruin my gameplay experience? No - it enhanced it, when PvE was starting to get boring - because I could do new things with Droknar's armor!
Did it ruin your gameplay experience? No - because you never invited my low level characters into your party (which probably would've been better than sticking to players who need 7 tries for every mission...). I also never fought in that freakin' Ascalon Arena - PvP with less than 200 Attribute Points is a bad joke...

So please spare me any further "you ruin the/my gameplay experience" threads! It's entirely up to each player how he/she decides to play the game - and don't tell me that playing all the same missions 6 times with 6 charaters is more fun than what I did...
I didn't even get rushed because buying the endgame armor is cheaper than bying new armor every two outposts... I have more than enough money... All my characters have at least 2 sets of 15k armor, most of them 3 or 4...
I did it for fun!

Last edited by Ipillo Wupwup; Aug 11, 2005 at 12:04 AM // 00:04..
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Old Aug 11, 2005, 12:15 AM // 00:15   #155
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*passes out tissues to all the complainers against forge runners*
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Old Aug 11, 2005, 01:55 AM // 01:55   #156
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Quote:
Originally Posted by Saerden
I believe the running will be nerfed: the devs made clear that the competitive part in this game is to get 3 characters through the story without commiting suicide. Everything that is a way around the "intended" progression is an exploit or at least an oversight that will be fixed soon.


Honestly, if you think that these people are "cheating" then welcome, you found your new home, grind wars. Dont mind the whiners over there who keep shouting about "skill>time" and such nonesense. They will leave after next weeks updates.
I believe it will be nerfed as well. Then for MY FUN, I can't wait to come back here and put it in the face of all those "leets" that have posted in this thread giving rediculous stupid reasons why it should remain the same.

As I recall playing DIABLO 2 either online or offline, one didn't nor could start out with "leet" gear, had to have skill points into certain catagories to be able to wear/use all of the leet armors/items/weapons and that's the way it should be in GW's as well. I don't care how many characters you play, you shouldn't be able to wear/use leet items/gear until a certain required level.

So come on A-Net/Devs bring the FUN of Diablo 2 into this game. As it is now, it's not much fun playing in Ascalon/Yak's Bend arenas without having to resort to playing like the runners do and running to get our own leet armor. I want balanced arenas without having to run to get to that point.

My suggestion though is to just remove the door from Beacons Perch to Lornars Pass. Put in a Mission from Thunderhead Keep to Droknars instead and require the character to be ascended. That'll fix that.

Last edited by Red Sonya; Aug 11, 2005 at 02:02 AM // 02:02..
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Old Aug 11, 2005, 01:58 AM // 01:58   #157
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I will continue running until anet says it is an undesputed evil

untill then, eat my dust
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Old Aug 11, 2005, 02:44 AM // 02:44   #158
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Quote:
As I recall playing DIABLO 2 either online or offline, one didn't nor could start out with "leet" gear, had to have skill points into certain catagories to be able to wear/use all of the leet armors/items/weapons and that's the way it should be in GW's as well. I don't care how many characters you play, you shouldn't be able to wear/use leet items/gear until a certain required level.
Diablo 2 was the first place i saw concerted power leveling. You fail for being totally wrong.
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Old Aug 11, 2005, 02:49 AM // 02:49   #159
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yeah In D@ i couild get to lvl 30ish within 2 days easy
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Old Aug 11, 2005, 03:05 AM // 03:05   #160
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How about Anet does is it only unlocks armor crafter by ascending!That would get the job done as if for the people that got forge already...they can still wear it but you will have 0 armor+ hahah that would work greatly.

EDITk howd this discussion go to a different game lol.
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